What is Steam and why is it needed?

Steam is a service that is primarilyuseful to people who are addicted to computer games. What does Steam give us? With it you can activate your new toy, download its components via the Internet, download updates and news about the game.

Steam is the brainchild of Valve. Accordingly, Steam works with Valve products and products of those developers who signed a contract with Valve.

In addition, through Steam, without leaving home and without being distracted from the computer, you can buy new games from Valve and other developers.

Who works with Steam?

  • Activision;
  • Codemasters;
  • Eidos Interactive;
  • EA Games;
  • Epic Games;
  • GSC Game World;
  • id Software;
  • Sega;
  • THQ;
  • Atari;
  • Rockstar Games;
  • UbiSoft;
  • NCSoft;
  • and many others.

According to statistics for October 2010, through Steamsells up to 3 thousand products, and the number of registered users reaches 30 million. The main Steam products are computer games, trailers and modifications to games.

The very word Steam in English means "steam."

It is impossible to overestimate the influence of theservice on the modern market of computer games. The most serious development was found by developers of independent games. Previously, large publishing offices were very cautious about new non-standard games, since it was not known in advance how far these developments would turn out to be profitable. Now the situation has changed. Indie games are distributed through Steam, which gives a chance for the beginning team of programmers to engage in serious business in the field of computer entertainment.

Steam is a new word in computer salesgames through the Internet. The method by which Steam operates is called digital distribution. If the publisher uses this method, then it significantly reduces its costs for a number of positions. You do not need to spend money on the production of disks, packages, printing covers and their transportation. Now everything is possible via the Internet. Accordingly, the financial risk of independent games is reduced by several times. In addition, if an independent game finds a special popularity among users of Steam, then the developers will have the opportunity to get a contract with a major publisher.

There is no doubt that digital imputation isStep into the Future. These technologies are used not only in the field of computer games, but also in the music business. Time comes not material values, but the time of ideas that bring material profit.

"You can break the sword, you can not destroy the idea." (Victor Hugo)

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